Traits
Traits are modifiers you roll with Trait Crystals at the Evolve area. This table lists every known trait with its odds, pity, effect, and whether to keep or reroll it.
Last updated: Jul 22, 2026
All traits
| Trait | Odds | Pity | Effect | Keep? |
|---|---|---|---|---|
| Strength 1 | 14.64% | — | Damage up | Reroll later |
| Speed 1 | 14.64% | — | Shorter SPA (faster attacks) | Reroll later |
| Range 1 | 14.64% | — | Increased range | Reroll later |
| Enlightenment | 9% | — | EXP gain up | Keep while leveling |
| Limit Breaker | 6% | — | Damage bonus | Keep early |
| Precision 2 | 4% | — | Crit-oriented | Conditional |
| Investor | 2% | — | Income bonus | Keep on farm units |
| Draconic | 0.5% | 300 | Strong damage / toolkit | Keep |
| Forsaken | 0.3% | 500 | Crit + range oriented | Keep |
| Primordial | 0.2% | 750 | Damage / SPA / range combined | Keep |
| Unbound | 0.1% | 1,500 | Top carry value | Always keep |
Keep or reroll
- Unbound and Primordial are the best carry traits — keep them on almost any DPS.
- Draconic and Forsaken are strong and worth keeping, especially on crit- or range-oriented units.
- Investor is valuable on farm/economy units — keep it there.
- Common combat traits (Strength / Speed / Range 1) drop often and are reroll fodder for your main carry later.
⚠️ Values need recheck
Odds and pity values are pre-launch / early-data estimates, not final release values. They are marked for recheck — verify in-game before relying on them for pity planning.
